How the moon landing shaped early video games - News Summed Up

How the moon landing shaped early video games


Also watching were the soon-to-be proponents of another technological field populated by brilliant young geeks: computer games. Co-creator David Braben was five years old in 1969, but recalls watching the landing live on television and was later given a View-Master toy with moon landing photographs in 3D. But Braben also sees other important parallels between the space programme and the early years of the games industry beyond the cultural impact. Why the moon landing shots are artistic masterpieces Read moreIn the modern era, the relationship between space travel and video games has come full circle. Aged 12, Musk wrote his first computer game, Blastar, and told the E3 audience: “I probably wouldn’t have started programming if it wasn’t for video games.


Source: The Guardian July 18, 2019 11:26 UTC



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