Mr. Trump is far from the first leader to argue that violence in video games or movies can lead to violence in the real world. More recently, the position that video games may play a role in violent behavior is more often cited by conservatives. In Japan, about 60 percent of the population played video games in 2016, according to NewZoo, a gaming market research company. The argument that violent video games are to blame for real-world violence has been rejected by conservative titans including Justice Antonin Scalia. In 2011, the Supreme Court rejected the claim that violent video games promote real-life violence when it ruled 7 to 2 in Brown v. Entertainment Merchants Association that California could not ban the sale of violent video games to children.
Source: New York Times February 23, 2018 18:33 UTC