“'League of Legends’ on PC, by coming out in 2009, arguably [was] a pretty late adopter to the personal computer. There’s so many other gaming franchises that beat us to the punch and did a great job,” said Merrill. “But to a certain extent, it doesn’t matter, if you can show up to the platform with an incredible experience that has sufficient gravitational pull or differentiation in some way, to get people to want to come join that experience. And so that’s how we have historically looked at platforms.”
Source: Washington Post July 09, 2021 16:54 UTC