On the unassuming second-floor office of a tech startup in Clerkenwell, London, Simon Fox is teaching me how to breathe. A higher variation shows a body with a healthy ability to relax and respond to events. It hit upon a computer game as a way of making the prospect of being trained in “emotional regulation” an attractive one, and was awarded £200,000 funding by Google’s Impact Challenge scheme. “Half of all cases of mental health disorder start by the age of 14, and three-quarters by 24,” says Naomi Stoll, the project’s lead researcher. But gaming seems to have a wider role in promoting good mental health, says Dr Paul Cairns, a reader in human computer interaction at the University of York.
Source: The Guardian October 31, 2016 07:30 UTC